We’re delighted to present a much-anticipated and uniquely thematic fourth installment of our Internet Archaeology series, having surfed the net tirelessly since the last.


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  • We recommend you dial this here number - (270) 301-5797 - on your phone or computer device, and drift through a nested telephonic guide of bewitching places and half-remembered tones: Here and There Along the Echo (A Guide to the Echo River for Drifters and Pilgrims).

    – Cardboard Computer [@]

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  • Further spelunking in the space between the virtual and real Kentucky can be found in this examination of Will Crowther’s seminal mid-1970’s text adventure Colossal Cave Adventure.

    – Dennis G. Jerz, Digital Humanities Quarterly [@]


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  • Three pieces on the popular city-building game SimCity (1989–):
    • An interview by VENUE with the lead designer of 2013’s SimCity reveals how its models of urban planning and agent-driven simulation produce the game’s range of possible urban forms.

      VENUE [@]

    • Ava Kofman argues in Jacobin that SimCity’s representation of urbanism reflects a dangerous framework for design currently practiced in the real-world.

      – Ava Kofman, Jacobin [@]

    • A new book detailed in Motherboard collects forum posts by players seeking to eliminate the possible ‘bug’ causing homelessness in their virtual cities.

      – Emanuel Maiberg, Motherboard [@]

    • Plus this unbelievable documentation of a 6 million sim mega-city, appropriately titled: MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv.