We’re delighted to present a much-anticipated and uniquely thematic fourth installment of our Internet Archaeology series, having surfed the net tirelessly since the last.
- We recommend you dial this here number - (270) 301-5797 - on your phone or computer device, and drift through a nested telephonic guide of bewitching places and half-remembered tones: Here and There Along the Echo (A Guide to the Echo River for Drifters and Pilgrims).
– Cardboard Computer [@]
- Further spelunking in the space between the virtual and real Kentucky can be found in this examination of Will Crowther’s seminal mid-1970’s text adventure Colossal Cave Adventure.
– Dennis G. Jerz, Digital Humanities Quarterly [@]
- Three pieces on the popular city-building game SimCity (1989–):
- An interview by VENUE with the lead designer of 2013’s SimCity reveals how its models of urban planning and agent-driven simulation produce the game’s range of possible urban forms.
– VENUE [@]
- Ava Kofman argues in Jacobin that SimCity’s representation of urbanism reflects a dangerous framework for design currently practiced in the real-world.
– Ava Kofman, Jacobin [@]
- A new book detailed in Motherboard collects forum posts by players seeking to eliminate the possible ‘bug’ causing homelessness in their virtual cities.
– Emanuel Maiberg, Motherboard [@]
- Plus this unbelievable documentation of a 6 million sim mega-city, appropriately titled: MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv.
- An interview by VENUE with the lead designer of 2013’s SimCity reveals how its models of urban planning and agent-driven simulation produce the game’s range of possible urban forms.